microsoft Archives

  1. Sharing code cross platform

    Lately, I have been using Unity and Prism to develop projects that allow me to target the Silverlight and WPF platforms using shared modular code. Here’s a cool demo of Microsoft taking this one step further to show how you can play the same instance of a game cross platform. Featured is an Indiana Jones…

  2. .NET Framework Memory Leaks

    When code you write relies on resources of a third party vendor, the performance and stability of your application may become dependent on code that is outside of your control. How can you detect and report when applications built on the .NET Framework (or any managed framework) are correctly handling unmanaged resources or are otherwise…