Sharing code cross platform

Lately, I have been using Unity and Prism to develop projects that allow me to target the Silverlight and WPF platforms using shared modular code.

Here’s a cool demo of Microsoft taking this one step further to show how you can play the same instance of a game cross platform. Featured is an Indiana Jones slide scroller where gameplay is paused on one platform and resumed on another. They demonstrate this ability using XBOX, WPF and Windows 7 Mobile claiming 90% shared code.

Hearing rumors that the Windows 7 Mobile SDK will be very similar (if not identical) to the Silverlight 4 SDK makes me excited to know that I can port my projects to different target platforms with minimal effort.

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